Hello guys. Anybody know how to make the wranger recalculate depending on the frame number? need to scale individual polygons depending on time. Maybe someone knows another way to do it? Thanks everyone.
The problem is that the wrengler is not recalculate when the frame changes. We need an algorithm or an idea how to call the resizer function in each frame.
Edited by Vladimir Harchenko - June 25, 2021 05:05:02
Hi guys, please, anybody help me. I wrote surface shader. but cant compile it. VCC send me the message “myShop.vfl: Error 1091: No context function defined.” vfl file: #include “my_shoplib.h” #include “math.h” #define VOP_SHADING #define VOP_SURFACE #pragma opname my_Shader #pragma oplabel “My Shader”